Working Notes - The Replicated Cake is a Lie
TLDR: FDoRepLifetimeParams bIsPushBased doesn’t do what you think it does Working Notes These ‘Working Notes’ blog entries are daily notes from engineering work I’ve done which I believe may be useful for others. These notes are not meant to be best recommended practice and will probably change over time as I learn new things or come up with better tricks… Assumptions In my process of learning Unreal Engine, I’ve looked at a number of different game code bases developers have been kind enough to put online for others to check out....